Not always suggested, but when physical enemies are a significantly higher threat and you also want CDR, this item fits the bill. More helpful when targeting tanky enemies with high health.įunctional early anti-physical counter while providing some offensive function due to the power.īuild to provide protection against physical lane opponents, with a bonus of enhancing friendly minions to more effectively win your lane. Great late-game hybrid function that steals health and mana from enemies. If you're against hard CC comps, this item may help you tank extra damage after you get CCed.Īn alternative to Spirit Robe, it also provides equal protections and CDR, but with a focus of stunning enemies once you hit a certain health threshold. You will be a tank but you are still vulnerable to CC. Get this 3rd or 4th if you’re able to consistently get kills and/or assists. This saves Death From Below for follow-up damage, or to escape if things turn sour.Ī great item that adds health, mana, and good protections of both kinds when fully stacked. The safest combo is to either use Blink Rune, or walk into range of the enemy before using.If you’re targeting a specific enemy, wait until they’ve used the ability, so you can be sure to keep them in the ult's radius. This ability can be easily escaped if the enemy has a mobility ability available for use. Best used if you are aware of enemy ability use.Can be used to force relic use from the enemy. Excellent initiation that creates teamfight chaos when paired with Blink Rune or Death From Below.Even at level 1, you can clear the wave almost instantly this way. Increase this combo by hitting the enemy god to draw all of the minions to you.Your first priority is to hit all minions with a basic attack (or Shroud of Darkness) to apply Blight, and cast Devour Souls in the midst of the wave to get a significant heal.Can be used to break the bubbles easily ( Magi's Cloak).Usually your second upgrade due the CC time and because you can use this + Devour Souls to kill a minion wave, healing yourself entirely.Can be used as silence or as a fear if you have hit the enemy with a basic attack or Death From Below.Warning: This skill is considered a leap, which means Awilix’s ultimate CAN pull you, even below ground.This ability has a delay, so lead any targets to have a better chance of connecting.Also, upgrading this early means you might kill minions before you can heal. The longer CC from Shroud of Darkness is helpful, and your main damage / heal of Devour Souls is more important. Although this skill provides damage, it’s your last priority. This is harder to react to, forcing them to turn around, while you can follow up with Devour Souls without turning around yourself (it applies in a radius around you). When targeting an enemy with this, try to land behind them.If the situation is unclear, save it for a potential escape because it can go over (under) walls. You can also save it to use as a chase ability to catch up to a fleeing enemy. Use 1 for initiation to close distance with enemies and create a stack of Blight. Use of this skill to clear the wave is not recommended instead, use Shroud of Darkness. This is the first part of the main god damage combo (1-3).This makes it easy to hit them with a basic attack, and then you can use Shroud of Darkness to fear them and create further space.
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